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Maarten Balliauw {blog}

ASP.NET, ASP.NET MVC, Windows Azure, PHP, ...

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Maarten Balliauw is currently employed as a Technical Evangelist at JetBrains. His interests are mainly web applications developed in ASP.NET (C#) or PHP and the Windows Azure cloud platform.
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.

© Copyright Maarten Balliauw 2013


Using SignalR to broadcast a slide deck

imageLast week, I’ve discussed Techniques for real-time client-server communication on the web (SignalR to the rescue). We’ve seen that when building web applications, you often face the fact that HTTP, the foundation of the web, is a request/response protocol. A client issues a request, a server handles this request and sends back a response. All the time, with no relation between the first request and subsequent requests. Also, since it’s request-based, there is no way to send messages from the server to the client without having the client create a request first.

We’ve had a look at how to tackle this problem: using Ajax polling, Long polling an WebSockets. the conclusion was that each of these solutions has it pros and cons. SignalR, an open source project led by some Microsoft developers, is an ASP.NET library which leverages the three techniques described before to create a seamless experience between client and server.

The main idea of SignalR is that the boundary between client and server should become easier to tackle. In this blog post, I will go deeper into how you can use SignalR to achieve real-time communication between client and server over HTTP.

Meet DeckCast

DeckCast is a small sample which I’ve created for this blog post series on SignalR. You can download the source code here: DeckCast.zip (291.58 kb)

The general idea of DeckCast is that a presenter can navigate to http://example.org/Deck/Present/SomeDeck and he can navigate through the slide deck with the arrow keys on his keyboard. One or more clients can then navigate to http://example.org/Deck/View/SomeDeck and view the “presentation”. Note the idea is not to create something you can use to present slide decks over HTTP, instead I’m just showing how to use SignalR to communicate between client and server.

The presenter and viewers will navigate to their URLs:SignalR presentation JavaScript Slide

The presenter will then navigate to a different slide using the arrow keys on his keyboard. All viewers will automatically navigate to the exact same slide at the same time. How much more real-time can it get?

SignalR presentation JavaScript Slide

And just for fun… Wouldn’t it be great if one of these clients was a console application?

SignalR.Client console application

Try doing this today on the web. Chances are you’ll get stuck in a maze of HTML, JavaScript and insanity. We’ll use SignalR to achieve this in a non-complex way, as well as Deck.JS to create nice HTML 5 slides without me having to code too much. Fair deal.

Connections and Hubs

SignalR is built around Connections and Hubs. A Connection is a persistent connection between a client and the server. It represents a communication channel between client and server (and vice-versa, of course). Hubs on the other hand offer an additional abstraction layer and can be used to provide “multicast” connections where multiple clients communicate with the Hub and the Hub can distribute data back to just one specific client or to a group of clients. Or to all, for that matter.

DeckCast would be a perfect example to create a SignalR Hub: clients will connect to the Hub, select the slide deck they want to view and receive slide contents and navigational actions for just that slide deck. The Hub will know which clients are viewing which slide deck and communicate changes and movements to only the intended group of clients.

One additional note: a Connection or a Hub are “transport agnostic”. This means that the SignalR framework will decide which transport is best for each client and server combination. Ajax polling? Long polling? Websockets? A hidden iframe? You don’t have to care about that. The raw connection details are abstracted by SignalR and you get to work with a nice Connection or Hub class. Which we’ll do: let’s create the server side using a Hub.

Creating the server side

First of all: make sure you have NuGet installed and install the SignalR package. Install-Package SignalR will bring down two additional packages: SignalR.Server, the server implementation, and SignalR.Js, the JavaScript libraries for communicating with the server. If your server implementation will not host the JavaScript client as well, installing SignalR.Server will do as well.

We will make use of a SignalR Hub to distribute data between clients and server. A Hub has a type (the class that you create for it), a name (which is, by default, the same as the type) and inherits SignalR’s Hub class. The wireframe for our presentation Hub would look like this:

1 [HubName("presentation")] 2 public class PresentationHub 3 : Hub 4 { 5 }

SignalR’s Hub class will do the heavy lifting for us. It will expose all public methods to any client connecting to the Hub, whether it’s a JavaScript, Console or Silverlight or even Windows Phone client. I see 4 methods for the PresentationHub class: Join, GotoSlide, GotoCurrentSlide and GetDeckContents. The first one serves as the starting point to identify a client is watching a specific slide deck. GotoSlide will be used by the presenter to navigate to slide 0, 1, 2 and so on. GotoCurrentSlide is one used by the viewer to go to the current slide selected by the presenter. GetDeckContents is one which returns the presentation structure to the client: the Title, all slides and their bullets. Let’s translate that to some C#:

1 [HubName("presentation")] 2 public class PresentationHub 3 : Hub 4 { 5 static ConcurrentDictionary<string, int> CurrentSlide { get; set; } 6 7 public void Join(string deckId) 8 { 9 } 10 11 public void GotoSlide(int slideId) 12 { 13 } 14 15 public void GotoCurrentSlide() 16 { 17 } 18 19 public Deck GetDeckContents(string id) 20 { 21 } 22 }

The concurrent dictionary will be used to store which slide is currently being viewed for a specific presentation. All the rest are just standard C# methods. Let’s implement them.

1 [HubName("presentation")] 2 public class PresentationHub 3 : Hub 4 { 5 static ConcurrentDictionary<string, int> DeckLocation { get; set; } 6 7 static PresentationHub() 8 { 9 DeckLocation = new ConcurrentDictionary<string, int>(); 10 } 11 12 public void Join(string deckId) 13 { 14 Caller.DeckId = deckId; 15 16 AddToGroup(deckId); 17 } 18 19 public void GotoSlide(int slideId) 20 { 21 string deckId = Caller.DeckId; 22 DeckLocation.AddOrUpdate(deckId, (k) => slideId, (k, v) => slideId); 23 24 Clients[deckId].showSlide(slideId); 25 } 26 27 public void GotoCurrentSlide() 28 { 29 int slideId = 0; 30 DeckLocation.TryGetValue(Caller.DeckId, out slideId); 31 Caller.showSlide(slideId); 32 } 33 34 public Deck GetDeckContents(string id) 35 { 36 var deckRepository = new DeckRepository(); 37 return deckRepository.GetDeck(id); 38 } 39 }

The code should be pretty straightforward, although there are some things I would like to mention about SignalR Hubs:

  • The Join method does two things: it sets a property on the client calling into this method. That’s right: the server tells the client to set a specific property at the client side. It also adds the client to a group identified by the slide deck id. Reason for this is that we want to group clients based on the slide deck id so that we can broadcast to a group of clients instead of having to broadcast messages to all.
  • The GotoSlide method will be called by the presenter to advance the slide deck. It calls into Clients[deckId]. Remember the grouping we just did? Well, this method returns me the group of clients viewing slide deck deckId. We’re calling the method showSlide n his group. showSlide? That’s a method we will define on the client side! Again, the server is calling the client(s) here.
  • GotoCurrentSlide calls into one client’s showSlide method.
  • GetDeckContents just fetches the Deck from a database and returns the complete object tree to the client.

Let’s continue with the web client side!

Creating the web client side

Assuming you have installed SignalR.JS and that you have already referenced jQuery, add the following two script references to your view:

1 <script type="text/javascript" src="@Url.Content("~/Scripts/jquery.signalR.min.js")"></script> 2 <script type="text/javascript" src="/signalr/hubs"></script>

That first reference is just the SignalR client library. The second reference is a reference to SignalR’s metadata endpoint: it contains information about available Hubs on the server side. The client library will use that metadata to connect to a Hub and maintain the persistent connection between client and server.

The viewer of a presentation will then have to connect to the Hub on the server side. This is probably the easiest piece of code you’ve ever seen (next to Hello World):

1 <script type="text/javascript"> 2 $(function () { 3 // SignalR hub initialization 4 var presentation = $.connection.presentation; 5 $.connection.hub.start(); 6 }); 7 </script>

We’ve just established a connection with the PresentationHub on the server side. We also start the hub connection (one call, even if you are connecting to multiple hubs at once). Of course, the code above will not do a lot. Let’s add some more body.

1 <script type="text/javascript"> 2 $(function () { 3 // SignalR hub initialization 4 var presentation = $.connection.presentation; 5 presentation.showSlide = function (slideId) { 6 $.deck('go', slideId); 7 }; 8 }); 9 </script>

Remember the showSlide method we were calling from the server? This is the one. We’re allowing SignalR to call into the JavaScript method showSlide from the server side. This will call into Deck.JS and advance the presentation. The only thing left to do is tell the server which slide deck we are interested in. We do this immediately after the connection to the hub has been established using a callback function:

1 <script type="text/javascript"> 2 $(function () { 3 // SignalR hub initialization 4 var presentation = $.connection.presentation; 5 presentation.showSlide = function (slideId) { 6 $.deck('go', slideId); 7 }; 8 $.connection.hub.start(function () { 9 // Deck initialization 10 $.extend(true, $.deck.defaults, { 11 keys: { 12 next: 0, 13 previous: 0, 14 goto: 0 15 } 16 }); 17 $.deck('.slide'); 18 19 // Join presentation 20 presentation.join('@Model.DeckId', function () { 21 presentation.gotoCurrentSlide(); 22 }); 23 }); 24 }); 25 </script>

Cool, no? The presenter side of things is very similar, except that it also calls into the server’s GotoSlide method.

Let’s see if we can convert this JavaScript code into come C#as well.  I promised to add a Console application to the mix to show you SignalR is not just about web. It’s also about desktop apps, Silverlight apps and Windows Phone apps. And since it’s open source, I also expect someone to contribute client libraries for Android or iPhone. David, if you are reading this: you have work to do ;-)

Creating the console client side

Install the NuGet package SignalR.Client. This will add the required client library for the console application. If you’re creating a Windows Phone client, SignalR.WP71 will do (Mango).

The first thing to do would be connecting to SignalR’s Hub metadata and creating a proxy for the presentation Hub. Note that I am using the root URL this time (which is enough) and the full type name for the Hub (important!).

1 var connection = new HubConnection("http://localhost:56285/"); 2 var presentationHub = connection.CreateProxy("DeckCast.Hubs.PresentationHub"); 3 dynamic presentation = presentationHub;

Note that I’m also using a dynamic representation of this proxy. It may facilitate the rest of my code later.

Next up: connecting our client to the server. SignalR makes extensive use of the Task Parallel Library (TPL) and there’s no escaping there for you. Start the connection and if something fails, let’s show the client:

1 connection.Start() 2 .ContinueWith(task => 3 { 4 if (task.IsFaulted) 5 { 6 System.Console.ForegroundColor = ConsoleColor.Red; 7 System.Console.WriteLine("There was an error connecting to the DeckCast presentation hub."); 8 } 9 });

Just like with the JavaScript client, we have to join the presentation of our choice. Again, the TPL is used here but I’m explicitly telling it to Wait for the result before continuing my code.

1 presentationHub.Invoke("Join", deckId).Wait();

Because the console does not have any notion about the Deck class and its Slide objects, let’s fetch the slide contents into a dynamic object again. Here’s how:

1 var getDeckContents = presentationHub.Invoke<dynamic>("GetDeckContents", deckId); 2 getDeckContents.Wait(); 3 4 var deck = getDeckContents.Result;

We also want to respond to the showSlide method. Since there’s no means of defining that method on the client in C#in the same fashion as we did it on the JavaScript side, let’s simply use the On method exposed by the hub proxy. It subscribes to a server-side event (such as showSlide) and takes action whenever that occurs. Here’s the code:

1 presentationHub.On<int>("showSlide", slideId => 2 { 3 System.Console.Clear(); 4 System.Console.ForegroundColor = ConsoleColor.White; 5 System.Console.WriteLine(""); 6 System.Console.WriteLine(deck.Slides[slideId].Title); 7 System.Console.WriteLine(""); 8 9 if (deck.Slides[slideId].Bullets != null) 10 { 11 foreach (var bullet in deck.Slides[slideId].Bullets) 12 { 13 System.Console.WriteLine(" * {0}", bullet); 14 System.Console.WriteLine(""); 15 } 16 } 17 18 if (deck.Slides[slideId].Quote != null) 19 { 20 System.Console.WriteLine(" \"{0}\"", deck.Slides[slideId].Quote); 21 } 22 });

We also want to move to the current slide:

1 presentationHub.Invoke("GotoCurrentSlide").Wait();

There we go. The presenter can now switch between slides and all clients, both web and console will be informed and updated accordingly.

SignalR Console Client

Conclusion

SignalR offers a relatively easy to use abstraction over various bidirectional connection paradigms introduced on the web. The fact that its open source and features clients for JavaScript, .NET, Silverlight and Windows Phone in my opinion makes it a viable alternative for applications where you typically use polling or a bidirectional WCF communication channel. Even WCF RIA Services should be a little bit afraid of SignalR as it’s lean and mean!

[edit] There's the Objective-C client: https://github.com/DyKnow/SignalR-ObjC

The sample code for this blog post can be downloaded here: DeckCast.zip (291.58 kb)


Techniques for real-time client-server communication on the web (SignalR to the rescue)

SignalR websockets html5 long pollingWhen building web applications, you often face the fact that HTTP, the foundation of the web, is a request/response protocol. A client issues a request, a server handles this request and sends back a response. All the time, with no relation between the first request and subsequent requests. Also, since it’s request-based, there is no way to send messages from the server to the client without having the client create a request first.

Today users expect that in their projects, sorry, “experiences”, a form of “real time” is available. Questions like “I want this stock ticker to update whenever the price changes” or “I want to view real-time GPS locations of my vehicles on this map”. Or even better: experiences where people collaborate often require live notifications and changes in the browser so that whenever a user triggers a task or event, the other users collaborating immediately are notified. Think Google Spreadsheets where you can work together. Think Facebook chat. Think Twitter where new messages automatically appear. Think your apps with a sprinkle of real-time sauce.

How would you implement this?

But what if the server wants to communicate with the client?

Over the years, web developers have been very inventive working around the request/response nature of the web. Two techniques are being used on different platforms and provide a relatively easy workaround to the “problem” of HTTP’s paradigm where the client initiates any connection: simple polling using Ajax and a variant of that, long polling.

Simple Ajax polling is, well, simple: the client “polls” the server via an Ajax request the server answers if there is data. The client waits for a while and goes through this process again. Schematically, this would be the following:

image

A problem with this is that the server still relies on the client initiating the connection. Whenever during the polling interval the server has data for the client, this data can only be sent to the client when the next polling cycle occurs. This is probably no problem when the polling interval is in the 100ms range, apart from the fact that you’ll be hammering your servers when doing that. From the moment your polling interval goes up to say 2 seconds or even 30 seconds, you lose part of the “real time” communication idea.

This problem has been solved by using a technique called “long polling”. The idea is that the client opens an Ajax-based connection to the server, the server does not reply until it has data. The client just has the false feeling that the request is taking a while, and eventually will have some data coming back from the server. Whenever data is returned, the client immediately opens up a “long polling” connection again. Schematically:

image

There’s no polling interval: as long as the connection is open, the server has the ability to send data back to the client. Awesome, right? Not really… Your servers will not be hammered with billions of requests, but the requests it handles will take a while to complete (the “long poll”). Imagine what your ASP.NET thread pool will do in such case… Well, unless you implement your server-side using an IAsyncHttpHandler or similar. Otherwise, your servers will simply stop accepting requests.

HTML5 to the rescue?

As we’ve seen, both techniques that exist work to simulate full-duplex communication between client and server. However, both of them have some disadvantages if you don’t know what you are doing. Also, the techniques described before are just simulating bi-directional communication. Wouldn’t it be nice to have a solution that works great and was intended to do this? Meet HTML5 WebSockets.

WebSockets offer a real, bi-directional TCP connection between the client and the server. That’s right, a TCP (non-HTTP) connection. To establish a WebSocket connection, the client sends a WebSocket handshake request over HTTP, the server sends a WebSocket handshake response with details on how to open the actual TCP connection. Easy as that! Schematically:

image

Unfortunately, the web does not evolve that fast… WebSockets are still a draft specification (“CTP” or “alpha” as you will). Not all browsers support them. And because they are using a raw TCP connection, many proxy servers used at companies don’t support them, yet. We’ll get there, just not today. Also, if you want to use WebSockets with ASP.NET, you’ll be forced to use the preview release of .NET 4.5.

So what to do in this messed up world? How to achieve real-time, bi-directional communication over the interwebs, today?

SignalR to the rescue!

SignalR is “an asynchronous signaling library for ASP.NET that Microsoft is working on to help build real-time multi-user web applications”.  Let me rephrase that: SignalR is an ASP.NET library which leverages the three techniques I described before to create a seamless experience between client and server.

The main idea of SignalR is that the boundary between client and server should become easier to tackle. A really quick example would be two parts of code. The client side:

1 var helloConnection = $.connection.hello; 2 3 helloConnection.sayHelloToMe = function (message) { 4 alert(message); 5 }; 6 7 $.connection.hub.start(function() { 8 helloConnection.sayHelloToAll("Hello all!"); 9 });

The server side:

1 public class Hello : Hub { 2 public void SayHelloToAll(string message) { 3 Clients.sayHelloToMe(message); 4 } 5 }

Are you already seeing the link? The JavaScript client calls the C# method “SayHelloToAll” as if it were a JavaScript function. The C# side calls all of its clients (meaning the 200.000 browser windows connecting to this service :-)) JavaScript method “sayHelloToMe” as if it were a C# method.

If I add that not only JavaScript clients are supported but also Windows Phone, Silverlight and plain .NET, does this sound of interest? If I add that SignalR can use any of the three techniques described earlier in this post based on what the client and the server support, without you even having to care… does this sound of interest? If the answer is yes, stay tuned for some follow up posts…


ASP.NET MVC and jQuery Mobile

jQuery MobileWith the release of Windows Phone 7 last year, I’m really interested in mobile applications. Why? Well, developing for Windows Phone 7 did not require me to learn new things. I can use my current skill set and build cool apps for that platform. But what about the other platforms? If you look at all platforms from a web developer perspective, there’s one library that also allows you to use your existing skill set: jQuery Mobile.

Know HTML? Know jQuery? Know *any* web development language like PHP, RoR or ASP.NET (MVC)? Go ahead and build great looking mobile web apps!

I’ll give you a very short tutorial, just enough to sparkle some interest. After that, it’s up to you.

Getting jQuery Mobile running in ASP.NET MVC

This one is easy. Start a new project and strip out anything you don’t need. After that, modify your master page to something like this:

1 <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" %> 2 3 <!DOCTYPE html> 4 <html> 5 <head runat="server"> 6 <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title> 7 <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> 8 9 <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.css" /> 10 <script src="http://code.jquery.com/jquery-1.4.4.min.js"></script> 11 <script src="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.js"></script> 12 </head> 13 14 <body> 15 <asp:ContentPlaceHolder ID="MainContent" runat="server" /> 16 </body> 17 </html> 18

That’s it: you download all resources from jQuery’s CDN. Optionally, you can also download and host jQuery Mobile on your own server.

Creating a first page

Pages have their own specifics. If you look at the docs, a page typically consists of a div element with a HTML5 data attribute “data-role” “page”. These data attributes are used for anything you would like to accomplish, which means your PC or device needs a HTML5 compatible browser to render jQuery Mobile content. Here’s a simple page (using ASP.NET MVC):

1 <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<RealDolmenMobile.Web.Models.ListPostsModel>" %> 2 3 <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> 4 Page title 5 </asp:Content> 6 7 <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 8 <div data-role="page"> 9 10 <div data-role="header"> 11 <h1>Title here</h1> 12 </div> 13 14 <div data-role="content"> 15 <p>Contents here</p> 16 </div> 17 18 <div data-role="footer"> 19 <h4>Footer here</h4> 20 </div> 21 </div> 22 </asp:Content>

Building a RSS reader

I’ve been working on a simple sample which formats our RealDolmen blogs into jQuery Mobile UI. Using Argotic as the RSS back-end, this was quite easy to do. First of all, here’s a HomeController that creates a list of posts in a view model. MVC like you’re used to work with:

1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Web; 5 using System.Web.Mvc; 6 using Argotic.Syndication; 7 using RealDolmenMobile.Web.Models; 8 using System.Web.Caching; 9 10 namespace RealDolmenMobile.Web.Controllers 11 { 12 [HandleError] 13 public class HomeController : Controller 14 { 15 private static readonly Uri Feed = new Uri("http://microsoft.realdolmenblogs.com/Syndication.axd"); 16 17 public ActionResult Index() 18 { 19 // Create model 20 var model = new ListPostsModel(); 21 22 GenericSyndicationFeed feed = GenericSyndicationFeed.Create(Feed); 23 foreach (GenericSyndicationItem item in feed.Items) 24 { 25 model.Posts.Add(new PostModel 26 { 27 Title = item.Title, 28 Body = item.Summary, 29 PublishedOn = item.PublishedOn 30 }); 31 } 32 33 return View(model); 34 } 35 }

Next, we need to render this. Again, pure HTML goodness that you’re used working with:

1 <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<RealDolmenMobile.Web.Models.ListPostsModel>" %> 2 3 <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> 4 RealDolmen Blogs 5 </asp:Content> 6 7 <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 8 <div data-role="page"> 9 10 <div data-role="header"> 11 <h1>RealDolmen Blogs</h1> 12 </div> 13 14 <div data-role="content"> 15 <ul data-role="listview"> 16 <li data-role="list-divider">Posts by employees<span class="ui-li-count"><%:Model.Posts.Count()%></span></li> 17 <% 18 foreach (var post in Model.Posts) 19 { 20 %> 21 <li> 22 <h3><%:Html.ActionLink(post.Title, "Post", new { title = post.Title })%></h3> 23 <p class="ui-li-aside">Published: <%:post.PublishedOn.ToString()%></p> 24 </li> 25 <% 26 } 27 %> 28 </ul> 29 </div> 30 31 <div data-role="footer"> 32 <h4>&nbsp;</h4> 33 </div> 34 </div> 35 </asp:Content>

The result? Not very stunning when looked at with IE8… But fire up Chrome or any other HTML5 capable browser, and here’s what you get:

RealDolmen Blogs Mobile

I’ve asked some people to check http://rd.cloudapp.net (may be offline by the time you read this), and I’ve received confirmation that it looks good on iSomething-devices, a Nokia and some Opera Mobile versions. Nice!

Goodies

The above example may not be that spectacular. The framework does hold some spectacular things! Think dialogs, forms, gestures, animations and a full-blown navigation framework that replaces any form or hyperlink with an AJAX call that is executed in the back-end, displays a nice “loading” screen and automatically generates a “back” button for you.

More examples? Check the manual itself over at http://jquerymobile.com/demos/1.0a2/docs/: this has been built using jQuery Mobile and looks nice!

Conclusion

It’s great! Really, I can just go ahead and build cool mobile web sites / web apps. Unfortunately, the WIndows-market of devices has bad support (due to a lack of HTML 5 support on their devices). This should get fixed in a coming upgrade, but untill then you will not have any luck running these apps on Windows Phone 7… For a complete list of compatible browsers and platforms, check the compatibility matrix.

For those interested, I’ve uploaded my small test app here: RealDolmenMobile.zip (420.38 kb) (note that I've built this as a Windows Azure solution)


Categories: ASP.NET | C# | General | ICT | JavaScript | MVC

Book review: Learning Ext JS

learning-ext-js For a project at one of our customers, we’re building a rich web application using the Coolite web controls in ASP.NET MVC. Coolite is a great product, wrapping all Ext JS widgets in an ASP.NET control. Upon ordering a license for both, we received two free copies of Packt’s “Learning Ext JS”, providing better insight in what’s going on behind the curtains of Coolite.

I only spent one evening reading this book and must admit: it’s really great at getting you started quickly with Ext JS. You’re working with grids, windows and your own grid column renderers, creating a nice looking application which enables you to  manage your DVD collection. As a plus, almost every example features a character or quote from the best movie ever (as an ICT-er): Office Space. This makes it a nice read (at least for me).

The people at Coolite actually did a great job providing this book with their license, as you get a better view of what they do when wrapping Ext JS widgets. If you’re not buying Coolite or a commercial Ext JS license, there’s always Packt’s website offering this book for purchase, too. Nice read!